Hades II is a 2025 roguelike action role-playing game developed and published by Supergiant Games, serving as a sequel to Hades (2020), making it their first project as a sequel. It was announced in December 2022 and was released in early access in May 2024 for Windows and in October 2024 for macOS, with the full game released alongside console versions for Nintendo Switch and Nintendo Switch 2 in September 2025. The game follows Melinoë, Princess of the Underworld and sister to Zagreus, the protagonist of the first game. Melinoë aims to defeat Chronos, the Titan of Time, with the aid of other Olympian Gods. Hades II received critical acclaim for its gameplay, art style, music, and voice acting, although its ending on release received some criticism.
Unlike the original game, which had a single path from Tartarus to the surface across four different biomes, the sequel introduces two different paths, an underworld one divided between Erebus, Oceanus, the Fields of Mourning, and Tartarus, and a surface one between the City of Cichyrus, the Rift of Thessaly, Mount Olympus, and the Summit. Each new region is unlocked upon clearing the previous.
As with Hades, the player has a primary attack and a secondary "special" attack depending on their weapon of choice, as well as a dash that provides additional mobility. A new version of the magic "cast" allows the player to lock their enemies in place. Also introduced is the "Magick Bar," a combat resource used for moves that recharges by attacking enemies. Throughout a run, the player will receive Boons from the Olympians, each of which provides a choice of three persistent boosts and effects for that run. One of three Hexes, summon attacks that call upon the power of the goddess Selene, may also be chosen and gradually enhanced via a skill tree each run.
The player move through rooms to gradually descend through the Underworld or fight across the surface. After clearing a room, the player is given the room's rewards, allowing them to grow stronger or recover lost health points. After clearing a certain number of rooms in a region, the player must fight the bosses of the region to advance to the next: Hecate in Erebus, the sea monster Scylla and two sirens in Oceanus, Cerberus in the Fields of Mourning, Chronos in Tartarus, the Cyclops Polyphemus in Ephyra, Eris in the Rift of Thessaly, Prometheus in Mount Olympus, and Typhon at the Summit.
If Melinoë loses all her health points while having no "death defiances" left, she is defeated and must return to the Crossroads, which acts as the game's overworld between attempts. Here, the player can use items recovered from runs to improve future runs, such as unlocking and upgrading abilities for Melinoë, crafting incantations which enable new features to appear in future runs, or obtaining and upgrading new weapons. Melinoë can also interact with the various characters of the Crossroads and improve her bonds with them. The player can also romance non-player characters (NPCs) as the plot progresses.
Returning from Hades is "God Mode", which allows the player to gain more power after each run.
While looking for a way to defeat Chronos for good, Melinoë is informed that Mount Olympus is being attacked by Chronos' army under the leadership of the Titan Prometheus, who seeks revenge against the Olympians for imprisoning him, and Typhon: Father of All Monsters. Melinoë helps the gods defeat them, but only temporarily as they incessantly return to continue their siege. She and Hecate ultimately develop a way to slay Typhon for good and use its power to destroy Chronos permanently with assistance from a past Zagreus, with whom Melinoë manages to communicate through Nyx's Mirror.
After destroying Typhon, Melinoë creates a spell to defeat Chronos. To achieve this, she must kill him in the present while Zagreus does so in the past using Hades' spear. Melinoë defeats Chronos as planned. Instead of killing him in the past, Zagreus reasons with Chronos and makes him repent when he glimpses an alternate timeline where he lived happily with Melinoë and her family. The reformed Chronos releases Hades and the others and they restore the Underworld. Melinoë decides to return with Hecate to the Crossroads and help undo the damage Chronos caused.
After the ending, Chronos helps Melinoë confront different versions of himself and Typhon from alternate timelines to eliminate the possibility of them rising up again. In the epilogue, Melinoë is visited by the Moirai, who tell her that they plan to step back from influencing events, allowing the gods to rule themselves in a "golden age" where mortals choose their own destinies.
After visiting The Fates, Melinoë speaks with Hecate and learns that Hecate is, in fact, a version of her from an alternate timeline who successfully killed Chronos. She entered his mind with the intention of destroying him permanently, but was flung back to the beginning of time. She ingratiated herself into the House of Hades to ensure that she could train the younger, alternate version of herself to properly kill Chronos.
Kasavin said that they knew early on that they did not want to return to Zagreus as the main character. He began researching more into Greek mythology, coming across the Orphic Hymns, one which described Melinoë as the daughter of Hades and Persephone but otherwise little else written about her. Besides the family connection to Zagreus, Supergiant had not mentioned her at all within Hades, allowing them to write a fresh story. Melinoë was also tied to the occult side of Greek mythology, allowing them to introduce magic as a gameplay mechanic as well as the figure of Hecate, Melinoë's mentor.
Jen Zee remained as art director for Hades II, following her work on Hades. Among the voice cast includes Asa Butterfield as Icarus and Amelia Tyler as Hecate. Logan Cunningham, a staple of Supergiant's games, returned to voice Hades as well as Chronos and several other mythological figures.
Hades II was revealed during The Game Awards 2022 on December 8, 2022. A technical test began in April 2024 before its release to early access on May 5, 2024. Like its predecessor, Hades II features music by Darren Korb. The soundtrack was made available via Supergiant's YouTube account and their Steam page the same day as the early access launch.
In May 2024, it was discovered that the Hades II
On October 16, 2024, a major update titled The Olympic Update, was released. It contained an entirely new region, weapons, and characters. The game also released on macOS with the release of this expansion. On February 19, 2025, the game's second major update, The Warsong Update, was released. On April 2, 2025, in a Nintendo Direct presentation, the game was revealed to be releasing on the Nintendo Switch 2 as a console launch exclusive. On June 17, 2025, the final major update for PC early access, The Unseen Update was released. The full game was released on September 25, 2025, alongside versions for the Nintendo Switch and Switch 2. The physical version was released on November 20, 2025. According to several video game journalism outlets, the game will be released on PlayStation 5 and Xbox Series X/S, though in April 2025, Supergiant said their "current focus is only on the versions" and did not confirm a release for either console.
On the early access, Hernandez wrote, "even in its current unfinished state, it's evident I will be spending dozens of hours in Hades II" and that "many players will be drawn primarily to the frenetic combat: Supergiant Games fills the dungeons with mobs of creatures so imposing that Melinoë has to slow down time to survive them. ... Others, meanwhile, will be smitten with the sequel's expanded cast of alluring characters". Mitchell Saltzman of IGN rated the early access game a 9/10 despite it being "a work in progress" with missing or placeholder assets. Saltzman wrote that "Hades 2 feels impossibly huge and unbelievably polished by any standard, much less an early access game. Mel is awesome, the new tweaks to the combat and progression are excellent, and it's just unbelievably feature packed with twice the content of the first. ... But even with all that it's currently missing, what's here right out of the gate is astounding, and the thought of more coming on the way is a tantalizing treat". Tyler Colp, for PC Gamer, also recommended the early access game and viewed the "current state as like playing part 1 of the full game; all the characters are fully voiced, the combat is already well-balanced, and several features are up and running. A few of the character portraits and environmental art look a little work-in-progress, but otherwise Hades 2 plays like a polished demo". In contrast, in a separate review for Polygon, Diaz commented that players "super invested in the story and characters might want to wait" as many characters and story interactions haven't been added yet – "when Hades was in early access, the story changed a lot throughout the development timeline. If you want a fully realized story, and don't want to be around for the process of the team figuring it out, then early access might not be for you".
As a result of Hades IIs surprise early access release, Evil Empire pushed back their planned release of The Rogue Prince of Persia from May 14 to later that month to avoid competition with Hades II.
Critics praised Hades for its gameplay, artwork, voice acting, and soundtrack. In a perfect review, IGN praised the gameplay as "snappy and delightful" and highlighted the two distinct runs the player could make. GameSpot described it as "best looking game the studio has delivered yet." Dualshockers described the voice acting as "incredible across the board." Eurogamer lauded how Darren Korb's music "interacts with the experience."
Some critics felt the game's true ending was underwhelming. Polygon criticized the game for inadequately resolving the conflicts of its story, noting that the game's complex narrative suggested a more nuanced conclusion than what was ultimately presented. Rock Paper Shotgun described the ending as unsatisfying, noting that the game did not end with the player killing Chronos as advertised. Several outlets reported widespread backlash against the ending among audiences online, who expressed frustration with Zagreus's character taking precedence over Melinoë in her own game. Endless Mode expressed dissatisfaction with the unfulfilling ending, but offered an explanation of it as potentially a Metafiction on the nature of gaming.
A month after the game's release, Supergiant announced changes to the game's ending, adding extra scenes and introducing a feature to revert the game to its pre-conclusion state.
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